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Channel: Answers for "Dog chasing my player on curved path?"
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Answer by robertbu

The typical suggestion/solution is to have the player save its position at fixed interval in FixedUpdate(), InvokeRepeating(), or a Coroutine. Then the following object would use a fixed speed...

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Answer by oronbz

Here are the c# scripts for anyone who needs it: Save Path script: using UnityEngine; using System.Collections.Generic; public class SavePath : MonoBehaviour { public Queue path= new Queue(); public...

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Answer by robertbu

The typical suggestion/solution is to have the player save its position at fixed interval in FixedUpdate(), InvokeRepeating(), or a Coroutine. Then the following object would use a fixed speed...

View Article

Answer by oronbz

Here are the c# scripts for anyone who needs it: Save Path script: using UnityEngine; using System.Collections.Generic; public class SavePath : MonoBehaviour { public Queue path= new Queue(); public...

View Article
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