Answer by robertbu
The typical suggestion/solution is to have the player save its position at fixed interval in FixedUpdate(), InvokeRepeating(), or a Coroutine. Then the following object would use a fixed speed...
View ArticleAnswer by oronbz
Here are the c# scripts for anyone who needs it: Save Path script: using UnityEngine; using System.Collections.Generic; public class SavePath : MonoBehaviour { public Queue path= new Queue(); public...
View ArticleAnswer by robertbu
The typical suggestion/solution is to have the player save its position at fixed interval in FixedUpdate(), InvokeRepeating(), or a Coroutine. Then the following object would use a fixed speed...
View ArticleAnswer by oronbz
Here are the c# scripts for anyone who needs it: Save Path script: using UnityEngine; using System.Collections.Generic; public class SavePath : MonoBehaviour { public Queue path= new Queue(); public...
View Article
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